IkeHaku
teambeef

teambeef

patreon


teambeef posts

Jedi Knight: Outcast VR Early Access Trailer

Jedi Knight: Outcast VR Early Access Trailer

The Early Access release of JKQuest is just around the corner. In the meantime, we are very happy to give a Patreon Exclusive look at the new epic trailer from Bummser showing some 1st person lightsaber action. Please don't share this on public forums. We will be showing the trailer publicly once...

View Post

Immersive Cinematics - The Marmite of VR

Immersive Cinematics - The Marmite of VR

You lovely patrons will be getting more videos and details on the upcoming JKQuest Early Access release very soon. An aspect that we wanted to highlight, since its not going to make the 1st EA release, are immersive cinematics. 

Now we know that some people love or hate these and many ...

View Post

The swingy-choppy-murdery-goodness Dev Update

The last few evenings (last night in particular) have been particularly productive, nailed a few bugs that had been troubling me, but more importantly than that, have now a proper functional 1st person lightsaber mode. This isn't the rather hacky 1st person mode that Jedi Outcast has built in (wh...

View Post

Jedi Outcast - Coming first to Meta Quest 2

Jedi Outcast - Coming first to Meta Quest 2

The Galactic Senate have voted. The Emperor would be pleased. It was touch and go for a long time, with both titles taking narrow leads. However, there can be only one (wrong franchise!). We are pleased to announce that Jedi Knight 2: Jedi Outcast will be the first game of the two released. ...

View Post

JKQuest Weapon Alignment Utility

JKQuest Weapon Alignment Utility

I thought it might be interesting for people to see some of the development process. In this case the alignment of the weapon models. 

This video is a short demonstration of the utility I implemented to allow us to align the weapon models perfectly with the controller location and orie...

View Post

Jedi Knight 2: Jedi Outcast or Jedi Knight 3: Jedi Academy

The upcoming Dr. Beef port of OpenJK, JKQuest will support both Jedi Knight 2: Jedi Outcast and Jedi Knight 3: Jedi Academy. However we won't be releasing them together so a decision must be made on which one to bring out first.

This is the advantage of having an active Discord. We can in...

View Post

I expect you to die! AKA WrathQuest 0.1.3

I expect you to die! AKA WrathQuest 0.1.3

You may have read in the Patreon "thank you" e-mail how you may receive a development update from us saying how something will never work, only to get another update mere minutes later saying how it is fixed. This has happened quite a few times. And it just happened to me with the WrathQuest "Ret...

View Post

JKQuest Dev Update #3

JKQuest Dev Update #3

I thought it was about time I penned a new Dev Log / Update for JKQuest as I have been a little quiet since the last one (though I know a video got posted). Suffice to say things have been moving forwards very nicely indeed.. Last time I updated I had it just rendering to the headset with sound, ...

View Post

Team Beef RoadMap

Team Beef RoadMap

Firstly we would like to say a huge "thank you" to all Patrons who have joined. We've only been live for 6 days but have already enjoyed interacting with patrons on the Discord exclusive channels and sharing our work, which previously would have been limited to the internal team. I can honestly s...

View Post

JKQuest Development Teaser

JKQuest Development Teaser

A full development update will be coming later this week, but we'd thought we'd share a little teaser. Spoiler alert, its going pretty well! 

View Post

WrathQuest Beta Update (0.1.2)

WrathQuest Beta Update (0.1.2)

Changelog:

1) Fixed the issue where right controller was "stale" at startup causing no cursor to appear. (the menu might be a little more difficult to use - I'll improve this soon)

2) Removed left hand from Ruination Blade

3) Removed unnecessary animation from Ruination Blade<...

View Post

WrathQuest Update

WrathQuest Update

I'm working hard on the next early access release of WrathQuest, but just thought I'd share some progress:

  • The gauntlet now has no annoying left hand (this will return later as a separate tracked element and appear with all guns).
  • I've changed the Melee mode to always need do...

    View Post

Another JKQuest milestone is passed!!

Another JKQuest milestone is passed!!

Going to keep this relatively short, as I think the video speaks for itself. As you can see the other significant development milestone has just been passed.. there are now graphics rendering to the headset! I hacked in some rudimentary mouse control so I could start a game as well so you can see...

View Post

WrathQuest Beta Update (0.1.1)

WrathQuest Beta Update (0.1.1)

A small bug fix update.

The second cursor issue on the journal and the "use" function are now both fixed. 

Unfortunately the "missing cursor on startup issue" still seems to be there (I had hoped this would fix it). However I am struggling to replicate this issue. If anyone fin...

View Post

WrathQuest Beta 0.1.0 Released

WrathQuest Beta 0.1.0 Released

Here is the first Patron-only early access look at WrathQuest. It is intended for Quest 2. It may well work with Quest 1, but I'd expect the performance to be pretty bad. 

Instructions

1) Install Steam version of Wrath to your PC. 

2) Install the wrath...

View Post

First Development Milestone - JKQuest

First Development Milestone - JKQuest

So last night JKQuest hit its first significant milestone... after days of bashing unrelated projects and bits of code together like a caveman trying to make fire, they eventually came together and built into one single executable/apk. The first part of any of these ports is the most tedious and ...

View Post