IkeHaku
teambeef
teambeef

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RazeXR Launcher (and 0.2.3 RazeXR patch)

APK Downloads Here: https://www.quakevr.com/patreon/

Install instructions: https://trello.com/c/bbJX3lRU/4-install-instructions

Default Controls: https://trello.com/c/OBGulj6m/5-default-controls


For those that were keen to give it a try, you can find the rudimentary RazeXR launcher on the patreon downloads page above. Further more, there's a small patch (0.2.3) for RazeXR as I discovered it would crash when you save your game in Shadow Warrior.


To use the launcher

Install it on your Quest or Pico.. like any other sideloaded app.

It doesn't do anything fancy like auto detect what games you have, it is literally just a bunch of buttons and they each modify the commandline.txt file and then start RazeXR, so if you don't have a given game installed, it will probably just run Duke Nukem 3D.

The way I set it up is to simply copy each game's assets to its own sub-folder under the RazeXR folder, so you might have:

The actual names of the folders doesn't matter as Raze will scan for the gamegrp file in the command line, so you can call them whatever you like, it should work.

If you want to use the Duke DLCs (like "Life's a Beach", the button for that says "Duke Vacation" I think) then I put them in the same folder as the other Duke assets.

Hopefully this is enough for everyone to get going with it, any serious issues just drop a reply. Whilst this is largely provided without "support" and probably won't see any further updates (it's just a utility I used for testing really), it is quite helpful and until there's a proper nice launcher, this will hopefully fill the gap.

Slightly off-topic: hopefully some more progress on JKQuest Academy to post soon.

-DrBeef

PS. Don't forget to update RazeXR if you intend to play Shadow Warrior and save your game!

RazeXR Launcher (and 0.2.3 RazeXR patch)

Comments

I wouldn't mind a VR port of DNF too. I never understood why it was so hated. It was a Duke Nukem proper sequel in every way. I can only figure that the amount of time it took to get it released only served to raise expectations to an unattainable level that no actual release could reach. Valve realized that the Half-Life franchise had gotten to that point so they stopped releasing Half-Life games for many years because of it. If they hadn't released DNF the people that are complaining about it now would still be complaining about not getting another Duke game. Basically some people are never happy.

AG4VR

Loving the new 6DOF; but there are some bugs - With Quesdt 2, when aiming below center of vision, the aim feels low. And when underwater, aim is WAY off. But I'm absolutely loving the process. And as much as everyone hated it, I'd have loved to see a VR port of Duke Nukem Forever,

Allen Harris

I've got a new video up on my Youtube channel running the latest 0.2.3 patch and showing use of the new launcher. Got video of Duke Nukem 3D, Redneck Rampage, Blood, Shadow Warrior and Powerslave. Also got footage of a couple of bonus games that I found out run on Raze and seem to run pretty well on Raze XR! Check it out: https://www.youtube.com/watch?v=2BaQ30uGmVo

AG4VR


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