I am pleased to share around the first early access version of BendyVR, the PCVR port of Bendy and the Ink Machine.
Upfront you need to know this is only Chapter 1. Its possible to speed-run that in about 10 minutes (although I always get lost). For first time players its probably 15-30 minutes playtime. For those faint of heart, you may never get through it.
The game will end when you are inside a ritual circle. In front of you there will be a black blocker UI (although you can still look around). On the desktop view it will show a message saying the demo is over. Unfortunately there is no clean way to exit here other than via SteamVR. I didn't want to spend too much time on blocking progress when this will be fixed and ready in a new release shortly.
Your game will have been saved! When I release the next version you can carry on from exactly where you left off.
I plan to release new patron exclusive versions fairly frequently through November and maybe December up until the full release.
Install Instruction:
1) You must have the full game installed. We recommend Steam. It should work on other version, but I haven't checked. I would suggest first running it in pancake mode and setting the resolution to 1920x1080 and Full screen. The rest of the options you can change from within the app when the port is installed.
2) Download the attached file and extract the contents anywhere on your computer. I.e. into a folder on the desktop.
3) Find the Bendy and the Ink Machine Full Game directory.
Example: "C:\Program Files (x86)\Steam\steamapps\common\Bendy and the Ink Machine".
"Bendy and the Ink Machine.exe" is inside this directory.
Drag the Bendy and the Ink Machine.exe file, and drop it on top of BendyVRInstaller.exe.
You should see a command line window. In the end it should say "Installed successfully, probably".
Press any key to close this console.
4) Launch via Steam and it should be good to go.
Couple of notes in terms of the installation:
Steam will still think its not a VR game. If you launch the game when SteamVR is running you will get an warning message. Just click OK and it will launch correctly. This will fix the game as a VR one, and you will not be able to launch pancake. To uninstall go to the Bendy directory and delete:
/BepInEx
Bendy and the Ink Machine_Data/Plugins
and then run a validate files via Steam.
Controls
I've attached a default SteamVR Input for each of the main PCVR headsets. However I was only able to test with Quest 2 (via Link / Air Link). You should be able to see the mapped controls via SteamInput and showing on the controllers. Please let me know if Vive Controllers or Knuckles work and if you have a better default binding, I'd love to have it.
Basically (Quest 2 / Rift S controls):
Non Dominant Hand:
Joystick = Move
Joystick Click / Grip = Run
Y = Pause Menu
Dominant Hand:
Joystick Left / Right = Smooth Turn / Snap Turn
B = Interact (Holding this will show you the "laser" beam selecting the highlighted object. This is based on Dominant Hand position, not Head Gaze)
A = Jump
When you get the axe, it is motion controlled (although you currently need to press Dominant Trigger to clear the message).
Settings
VR Settings
You can find VR Settings in the Advanced Menu (via Main Menu or Pause). Everything there should work. I've not fully tested Left Hand mode, but if you want to play with this make sure to select prior to starting the game.
Performance
You want to aim to get a smooth framerate. The game will run best if you turn off all the optional effects (Anti-Aliasing / Depth of Field / Bloom / Ambient Occlusion), so you have quite a few options to get to a reasonable frame rate (in addition to the graphic quality setting). Ambient Occlusion does have some small artifacts which are different in each eye.
Known Issues
The hands are SteamVR gloves. You don't see them often but under a light they look a little silly in the World. This will be replaced. (I actually quite like the black silhouettes but interested to hear people thoughts.
Chapter 2 (and beyond) is not yet playable
When you exit from in-game for some reason it just starts loading the first save file instead of going back to the main menu.
Action prompts do not show the correct button yet.
The game is 6DOF but not Roomscale. You can walk across the room however your "character" will remain in place. When you then rotate you character will remain the same distance away from you (and orbit you) which may lead to "him" bumping into things and causing other unwanted effects. Feel free to peak around corners, but don't stray too far away from your starting position. You will also be able to peek through walls.
The HUD is a little too large (and mostly unreadable).
It is not possible to change to Left handed Mode whilst in-game.
This version of SteamVR (2018.2) does not give me a floor height reading. Use the height Offset in the Advanced Menu to line up with your floor (or if you want to play seated).
You can monitor development progress on the Trello Board: https://trello.com/b/pnjFZMMh/bendyvr
Final Thoughts:
This is Team Beef's first PCVR mod. Having to deal with different headsets and setups is far more of a challenge. This is a work-in-progress version and will improve. Please do feedback on what you liked and suggestions for the final product.
I was going to launch this much earlier this week and got held up in final testing. Apologies to those Gold Tier who didn't make the cut. I'll make sure you are there in the next one.
Enjoy the game!
-Baggyg
Michael Falsetti
2022-11-13 11:43:53 +0000 UTCTomo
2022-11-05 04:26:41 +0000 UTCTomo
2022-11-04 00:02:37 +0000 UTCTomo
2022-11-03 11:01:14 +0000 UTCSplit Enz
2022-11-02 22:52:05 +0000 UTC