Workflow and stuff
Added 2025-06-19 20:00:25 +0000 UTCHowdy!
It’s been a bit over a week since the release of 0.2.0 and the reception has been very positive, which of course makes me very happy and motivated!
The next update is already in the making, although I’m currently in the mediterranean for a few days without a computer, to refuel on sun and energy, after having actively worked every single day on Sorority Temptations for the last half a year or so 😎
Not at all related to that… I thought it could be interesting to share a little about my workflow.
So, first of all, when approaching a new content update… I map out roughly what I want to achieve, like what the key events are and how that will affect x and y. Very roughly.
Then I go into writing the script for the first few scenes, to see that it flows the way I want it to.
And then, I start making the renders in Daz3D, scene by scene, in sequence, so starting with the first one.
As soon as I have a decent number of renders ready, I start piecing things together by populating my script with the renders and run some play tests.
And so it continues, until all scenes are done, and that’s when we get into the final phase of play tests.
Anyhow, I’ll be back in business in a few days! Cheers! 🍻