.0072, balance tweaks, and yet more bug fixing
Added 2020-10-15 01:47:55 +0000 UTCI keep telling myself that I'll have a release of Afterlife without any major bugs one of these days, but the outlook on that seems to be looking bleak with how much tinkering I've had to do with this version.
Either way, here's another bug fix version:
Changelog:
-Adjusted base satisfaction gain (decreased).
-Adjusted decoration satisfaction gain (decreased)
-Decreased mission payout a bit.
-Properly added elemental weakness/strength to bound spirit of earth and earth elementals.
-Nerfed earth elementals in dream catchers lair.
-Slightly nerfed thrall swordswoman
-Nerfed Dream Catcher
-Added cooldown to depressive grasp skill.
-Fixed Alia staying in the party if a certain choice was made in the optional dungeon, causing some... problems.
-Fixed packing error in windows 7 version.
-Fixsed some collision issues.
-Fixed, during initial cutscene Ray(male) displaying rather than player's chosen name.
-Fixed non-skip female name not being applied to textboxes (retroactive, though you'll probably have to toggle the menu name on and off to get the female name in the menu).
Windows 10:
https://mega.nz/file/lioUzB4I#-TyTaTvycrHeVirpDLHMuk7TnX74hWVPcPpfDzuSmw8
Windows 7:
https://mega.nz/file/UuhkBRKR#JgfEPD_2o9lrUHixlWuXj3YBJ4QIH7MxgrDc8mdTb24
Mac:
https://mega.nz/file/Bm4UABDK#7aLn9i7FW9j52bme5PNkBkfwgGfDcmhWDEBbFnMQYTo
Linux:
https://mega.nz/file/4qp2kBhQ#s_Src5dQQZij3gnKqqK54DRNybQllGmE2DBd7Ao1Ykc
You might note the various balance tweaks in the changelog. Thought I was done with major bug fixes so I spent some time tweaking the satisfaction system and point rewards (as mentioned in the previous post). The rebalance is far from finished, but the tweaks are a start.
... An untested start. An untested start that should in theory create no problematic bugs. Though if it's too difficult to manage, know that it's not final? I'm at least certain the point reward rebalance should create no major problems (players should end up with a very large chunk of points by the end still). Satisfaction is a huge question mark, though. Anywho, back to working on the next release of Blood Magic!