IkeHaku
Novin
Novin

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V.00652(A) and an update

Bug fix Edit: Made a mistake that you would see on new playthroughs, fixed with newer version


Alright, finally pinned down what I hope is the last of the major bugs in .0065/.00642, also making .0065 public so my entire attention is going to be on the next version going forward. 

The poll results were pretty clear on the next step, so I've been working on a separate build to get everything together. I'll also pack in some other plug-ins that I might use in the future that would also break saves, but I won't use right away so that'll eliminate future save breaks, hopefully.

Also, I've been meaning to address the recent funding milestone pass. Really appreciate the support, and I'll be making a major updates on next steps along those lines in the near-future. In case that sounds ominous, don't worry mostly just considering adding additional goal levels and redoing the intro page among a couple of other things. 

Thanks for all the support, and here's 652:

Changelog:

-Fixed the difficulty slider also decreasing/increasing health restored.

-Fixed the first arena day's train trip having some unintended tag-alongs.

-Fixed the second dungeon first visit day skipping over a cutscene (so, technically there's new content, but it was actually there all along), for sure this time.

-Fixed some linux version case errors.

-Various other bugs.

-Various typos.

-Various balance tweaks.

V.00652(A):

-Fixed soft lock on first subway visits

Windows:

https://mega.nz/#!oqYCHI6A!NYH2B0Naa1ZqO1OQ9hSH9T_Q2_D62wSnANm4t9dG9QI 

Mac:

 https://mega.nz/#!M2ZAEQJB!AsjcoM4bJDKj_08_F1vmCV2a8IK3Mc26EDg71IF-47I  

Linux:

 https://mega.nz/#!RyQQjChT!qe5tlfl4XeIKY-60Kry0NI9ZJcNHMJT1gV0NKrEmFlg  




Comments

thanks for the update was getting annoyed I couldn't get past the first subway. also wil there be anymore herms in the game later on?

bob billion


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