April Development Log II
Added 2023-04-30 11:00:03 +0000 UTC
Hey! I want to inform you that I have finished working on the crafting menu. In the future, I still plan to come back and finish a few little things, but after I update craft-station models.
And at the current moment I've updated all the logic of the crafting system, correcting all the shortcomings that led to the spoiling of the result, and also completely updated the appearance of the interface.
Changes in the crafting logic:
- The order of items in crafting is not always necessary. Now, in crafting with a large number of ingredients (from 4), it is required to add exactly only the first half of the ingredients. In the fish soup, for example, vegetables can be added at the end in any order;
- Not enough or excessive amount of the ingredient will not spoil the recipe. Example: you can add 2 or 4 potatoes instead of 3 according to the recipe, this won't spoil the whole recipe;
- Now you can craft a recipe from a minimum of ingredients. As promised, the fish soup can be crafted from water and fish, although it will not taste very good :D
- Expanded the minimum limits for the skill. If earlier the recipe was spoiled when the difference in the skill of the player and the recipe is more than 10 units, now this value has been increased to 20;
And yes, next month I will already be working on NPCs, I think you've been waiting for this :D