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Serpentbreath3D
Serpentbreath3D

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Dev Update #17 (25/03/24)

Hey everybody :)

I achieved 167 new renders this week, finishing up all of the rendering for v0.3. The total now sits at 880 renders and 3 animations. I did also go back and pose 2 new animations this week, so once those both render out, there will then be 5 animations total, instead of 3. I'm sure that during the final polishing phase, I will also add some more renders once I've played through the game and notice things I want to add/change.

But now it's on to the final polishing stage! The plan for this week is to get all the post-work done on the renders, and if I can finish that before the end of the week, I will move on to putting the game together/coding. Then the week after that will be playtesting and making all the necessary adjustments from there.

It roughly takes me 3-5 minutes to do the post-work for each image, so: 880 renders x 3 minutes, equals out to 2640 minutesβ€” or more usefully, 44 hours. Of course I'm not able to work on this game full time, but with the benefit of being able to work all day on the weekends, I should be able to get all the post-work done this week.

But yeah, that's the plan for the week. I'm going to go ahead and get started on that post-work, and leave this dev update off with a render from the final scene of v0.3. I hope y'all have a wonderful week ahead, and I'll see you guys in the next one. ❀️

-Serpentbreath3D

Dev Update #17 (25/03/24)

Comments

Wooooo! SB is working hard! And thanks for the render! 😁

Jonathan Hang

Hell yeah 🀘🏻

canucknuckgoose


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