I would like to share this week’s development progress.
First, an announcement:
I’ve decided to put more effort into the upcoming update.
(The silhouettes are already public, so I think it’s pretty clear who will be added.)
Since we’re welcoming the representatives of Splatsville, I don’t want their addition to be simple or minimal.
To give them the treatment they deserve, I will delay the update by 4 weeks, targeting the end of December.
And there is one more major decision I’ve made.
I want to polish the project further and bring it to a higher level.
Even if I continued proceeding steadily with the current task list, the game would reach completion — but the translation team has been working incredibly hard, and I want to match that dedication by making the game even better.
(And honestly, after holding myself back for so long, my creative urge has reached its limit.)
I want to say that this won’t delay the planned May completion… but since the workload will increase again, whether I make it in time depends on my growth.
Still, I’m going to put everything I have into it.
This Week’s Progress
Due to various circumstances, the tutorial UI implementation and the remaining Beta 1.21 debugging have been temporarily postponed.
• Shiver model adjustments
• New Map 1 creation (50% complete)
• Dialogue writing for two new characters (50% complete)
Upcoming Tasks
Week 4 of November
• Dialogue for two new characters (to 100%)
• New Map 1 creation (to 100%)
• New Map 2 creation (to 50%)
• November progress summary
Week 1 of December
• New Map 2 creation (to 100%)
• Battle system effects (to 30%)
• New situations added
• Beta 1.21 debugging (to 100%)
Week 2 of December
• Battle system effects (to 60%)
Week 3 of December
• Battle system effects (to 100%)
Week 4 of December
• Beta Update 1.50 release
Best regards,
Bonus
I adjusted Shiver so she can more faithfully reproduce her expressive (and sometimes slightly indecent) facial range from the original game.
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