SWOMG Updates + Other News
Added 2018-07-20 04:36:14 +0000 UTC1. I will be working on Seekers 13 after the 21st which will be the release for the SWOMG Stable alpha. Seekers 13 will be a week of work then I will move on to the creation of SWOMG Polished alpha which will hopefully get released to the public on the 3rd week of August. Seekers 13 is a study of animating large masculine forms so I'm thinking of using a Street Fighter theme.
2. During the final weeks of July, I will also be releasing the partial roadmap of SWOMG so everyone will know where the game is headed next; what new mechanics will be introduced; a magical girl checklist perhaps and I would like to talk about the Base system where players manage their own base of operations.
So far:
Initial Alpha (Discs): Released
Stable Alpha (Hornblase): July 21-22
Polished Alpha (Pubic): Queued - Work commences oob August 1, 2017
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For those who are not in the Hornblase Discord Server, I will post here the progress for the game since 7-03-18:
Scissorkick - 07/03/2018
- Added casting animations
- Completed LVL 1 Cosmic Special properties (Needs costs)
- Completed LVL1 Planar Special properties (Needs costs)(edited)
Scissorkick - 07/03/2018
- Completed LVL1 Mental Special Properties (Needs costs)
Scissorkick - 07/03/2018
Completed LVL1 Dynamic Special Properties (Needs costs)
Scissorkick - 07/03/2018
Completed LVL1 Material Special Properties (Needs costs)
July 4, 2018
Scissorkick - 07/04/2018
Fixed 'shotgun' type effects
Completed large enemy orb spawns(edited)
Scissorkick - 07/04/2018
Completed LVL1 Temporal Special properties (Needs costs)
Scissorkick - 07/04/2018
Fixed 'shotgun' type effects for enemy special projectiles
July 5, 2018
Scissorkick - 07/05/2018
- special meter color changes
- rage meter color changes
Scissorkick - 07/05/2018
- Completed all LVL1 force graphics for the inventory
- adjusted the material ability (stone grenade) properties
Scissorkick - 07/05/2018
- Completed LVL1 Vital Special Properties
Scissorkick - 07/05/2018
fixed Bile Tower collision box and modified innate properties
Scissorkick - 07/05/2018
level 1 special weapon system implemented
July 6, 2018
Scissorkick - 07/06/2018
added the missing part of the intro dialogue
fixed intro/blackBox
July 8, 2018
Scissorkick - 07/08/2018
fixed all initial magical force assignments
Scissorkick - 07/08/2018
written the final hell tunnel boss intro
July 9, 2018
Scissorkick - 07/09/2018
fixed hell path map overlays
July 10, 2018
Scissorkick - 07/10/2018
Animation: Morgana anal sex loop complete
July 11, 2018
Scissorkick - 07/11/2018
hell path overhaul phase 1: paths, bridges, platforms, giant skull face: complete
July 12, 2018
Scissorkick - 07/12/2018
boss: Luca, Frozen Talon attack sprites
July 13, 2018
Scissorkick - 07/13/2018
Boss: Luca, battle voice set ready
July 14, 2018
Scissorkick - Last Saturday at 8:28 AM
boss: Luca, AI complete
July 15, 2018
Scissorkick - Last Sunday at 8:21 AM
hellpath overhaul phase 2: plants, hell talons: complete
Scissorkick - Last Sunday at 12:09 PM
hellpath overhaul phase 3: Limbic Patch walls, floors, ceilings: complete
Scissorkick - Last Sunday at 4:23 PM
hellpath overhaul phase 4: Hell plants and shrubbery: complete
boss: Luca, implemented
July 18, 2018
Scissorkick - Last Wednesday at 9:33 AM
new animated sprite: fireball
Scissorkick - Last Wednesday at 10:37 AM
fixed cosmic magic poperty: Push
new animated sprite: iceball
Scissorkick - Last Wednesday at 12:35 PM
player status effect: freeze - implemented
player status effect: burn - implemented
Scissorkick - Last Wednesday at 4:02 PM
improved/modified conversation backdrop: hell_01
July 19, 2018
Scissorkick - Yesterday at 8:24 PM
Luca's fireballs now leaves flames that damage the player upon contact
Fixed freezing bug: Conductor does not disappear whenever he is frozen for the first time
July 20, 2018
Scissorkick - Today at 6:13 AM
improved/modified conversation backdrop: hell_02
Scissorkick - Today at 7:06 AM
Luca post battle dialogue complete
Scissorkick - Today at 12:19 PM
Morgana after quest 1 dialogue: complete
Introduced new currency: Demoniac points - they can earned by doing evil deeds (in hell) and they can be spent in a secret shop somewhere in hell(edited)