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Hornblase
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SWOMG Updates + Other News

1. I will be working on Seekers 13 after the 21st which will be the release for the SWOMG Stable alpha. Seekers 13 will be a week of work then I will move on to the creation of SWOMG Polished alpha which will hopefully get released to the public on the 3rd week of August. Seekers 13 is a study of animating large masculine forms so I'm thinking of using a Street Fighter theme.

2. During the final weeks of July, I will also be releasing the partial roadmap of SWOMG so everyone will know where the game is headed next; what new mechanics will be introduced; a magical girl checklist perhaps and I would like to talk about the Base system where players manage their own base of operations.

So far:

Initial Alpha (Discs): Released

Stable Alpha (Hornblase): July 21-22

Polished Alpha (Pubic): Queued - Work commences oob August 1, 2017

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For those who are not in the Hornblase Discord Server, I will post here the progress for the game since 7-03-18:

Scissorkick - 07/03/2018

- Added casting animations

- Completed LVL 1 Cosmic Special properties (Needs costs)

- Completed LVL1 Planar Special properties (Needs costs)(edited)

Scissorkick - 07/03/2018

- Completed LVL1 Mental Special Properties (Needs costs)

Scissorkick - 07/03/2018

Completed LVL1 Dynamic Special Properties (Needs costs)

Scissorkick - 07/03/2018

Completed LVL1 Material Special Properties (Needs costs)

July 4, 2018

Scissorkick - 07/04/2018

Fixed 'shotgun' type effects

Completed large enemy orb spawns(edited)

Scissorkick - 07/04/2018

Completed LVL1 Temporal Special properties (Needs costs)

Scissorkick - 07/04/2018

Fixed 'shotgun' type effects for enemy special projectiles

July 5, 2018

Scissorkick - 07/05/2018

- special meter color changes

- rage meter color changes

Scissorkick - 07/05/2018

- Completed all LVL1 force graphics for the inventory

- adjusted the material ability (stone grenade) properties

Scissorkick - 07/05/2018

- Completed LVL1 Vital Special Properties

Scissorkick - 07/05/2018

fixed Bile Tower collision box and modified innate properties

Scissorkick - 07/05/2018

level 1 special weapon system implemented

July 6, 2018

Scissorkick - 07/06/2018

added the missing part of the intro dialogue

fixed intro/blackBox

July 8, 2018

Scissorkick - 07/08/2018

fixed all initial magical force assignments

Scissorkick - 07/08/2018

written the final hell tunnel boss intro

July 9, 2018

Scissorkick - 07/09/2018

fixed hell path map overlays

July 10, 2018

Scissorkick - 07/10/2018

Animation: Morgana anal sex loop complete

July 11, 2018

Scissorkick - 07/11/2018

hell path overhaul phase 1: paths, bridges, platforms, giant skull face: complete

July 12, 2018

Scissorkick - 07/12/2018

boss: Luca, Frozen Talon attack sprites

July 13, 2018

Scissorkick - 07/13/2018

Boss: Luca, battle voice set ready

July 14, 2018

Scissorkick - Last Saturday at 8:28 AM

boss: Luca, AI complete

July 15, 2018

Scissorkick - Last Sunday at 8:21 AM

hellpath overhaul phase 2: plants, hell talons: complete

Scissorkick - Last Sunday at 12:09 PM

hellpath overhaul phase 3: Limbic Patch walls, floors, ceilings: complete

Scissorkick - Last Sunday at 4:23 PM

hellpath overhaul phase 4: Hell plants and shrubbery: complete

boss: Luca, implemented

July 18, 2018

Scissorkick - Last Wednesday at 9:33 AM

new animated sprite: fireball

Scissorkick - Last Wednesday at 10:37 AM

fixed cosmic magic poperty: Push

new animated sprite: iceball

Scissorkick - Last Wednesday at 12:35 PM

player status effect: freeze - implemented

player status effect: burn - implemented

Scissorkick - Last Wednesday at 4:02 PM

improved/modified conversation backdrop: hell_01

July 19, 2018

Scissorkick - Yesterday at 8:24 PM

Luca's fireballs now leaves flames that damage the player upon contact

Fixed freezing bug: Conductor does not disappear whenever he is frozen for the first time

July 20, 2018

Scissorkick - Today at 6:13 AM

improved/modified conversation backdrop: hell_02

Scissorkick - Today at 7:06 AM

Luca post battle dialogue complete

Scissorkick - Today at 12:19 PM

Morgana after quest 1 dialogue: complete

Introduced new currency: Demoniac points - they can earned by doing evil deeds (in hell) and they can be spent in a secret shop somewhere in hell(edited)


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