(making this post accessible to all patrons since I haven't had the chance to paint a wallpaper in a while)
I recently found some design notes that I did for the difference in map layout (for the barrens) in the 2014 vs 2016 versions of OneShot (plus some more simplified visual diagrams comparing the two)
The 2014 version of the barrens was quite a large area with two simultaneous item combination puzzles (the battery and the cleaning equipment), which made it confusing for many players. For the full game, we cut the barrens into two sections (using two toxic air zones), which allowed us to streamline the puzzles a lot more.... plus it let me make another song and add some extra visual interest for the second half of the barrens as well, yaaay
MadamLava
2023-09-05 08:22:13 +0000 UTC