Hello everyone π
this month I've been exploring AI-generated 3D models, but the results are still modestβthe models require extensive post-processing in ZBrush. Specifically, I created a diorama in Fusion 360 inspired by the game Super Mario Bros. (1985). Initially, I planned to quickly generate four characters, but so far, I've only made Mario. Iβll share more details in my next post.
This post is dedicated to the 5th vegetableβthis time, itβs corn. π½π½π½π½π½π½
It was tricky to decide on the length, so Iβve provided three options: the numbers in the filenames indicate the number of segments (5, 6, or 7)
Visually, weβre used to seeing corn with the stem at the bottom, so I usually place the keychain hole there. But for each length, I also made a version with a ring on top (the bottom stem isnβt used in this case). The image shows all possible options: the top three have a ring on the upper part, and the bottom three have a hole in the stem.

Since corn has rectangular eyes, I gave it rectangular pupilsβbut a version with round pupils is also available, which might even look more natural.
There are small arrow-shaped marks on the eyes and indentations to indicate the "up" direction. One pair of eyes fits all versions.

Use glue to assemble the character.

I added notches in the leaves for precise positioning.

To attach the tongue, I apply super glue with a toothpick and place it with tweezers.

I also made a supermarket basket. Like the corn, it prints without supports.

Added to the shared 3DModels database (link for those who have access):
/3dmodels/Keychains/Flexible Corn/
π½π½π½βοΈ
supermarket basket :
/3dmodels/Stuff/supermarket basket/
Iβll also add versions with googly eyes π