The public version is now live. For those who are using the test version, the public one IS slightly different (even though it is same version number). It has one small fix. So, you will want to upgrade to that (available on the AAF discord server in the #aaf_public_release channel).
Next ...
2024-07-24 14:54:47 +0000 UTC
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The first release out of beta is here for a quick test phase. For patrons ($3+), you can download it from the #aaf_test_release channel on the AAF discord channel.
Provided that testing goes well and no major issues come up, this version will be made public within a few days as well.
...
2024-07-22 21:24:25 +0000 UTC
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Updated
- LLFP to v50 for NG compatibility
Fixed
- Animations not starting when a location is designated through tags rather than direct setting entry.
- Re-fixed fonts.
Added
- Clarifications to Error 44. Included the target location so users can potenti...
2024-07-13 20:53:04 +0000 UTC
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Moving forward, all downloads (including AAF versions) are only going to be available on discord.
Please let me know if you have any trouble getting your Patreon role ("Captain") on the AAF discord server. That role is what allows you to see and download the latest AAF there.
I apolog...
2024-03-11 08:05:25 +0000 UTC
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1. Adds location control for tongue nodes.
2. Fixes an issue with auto re-size on publish.
(Click moddingham.com link above to download.)
2024-03-04 00:17:26 +0000 UTC
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This version not for re-distribution. Private testing purposes only.
Upgrades for the animation kit:
- Improved rigs (added controls for missing zex bones)
- Add-on has one-button publish.
- Add-on auto re-scales for FO4.
- Manual buttons still there for adv...
2024-02-26 01:50:00 +0000 UTC
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* This version not for re-distribution. Private testing purposes only. *
Here's an animation kit that should make it easier to animate from Blender compared to currently available tools.
Kit Features:
1. Control rigs for male and female human characters made with Rigify with add...
2024-01-28 01:17:32 +0000 UTC
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This is a script that eases the pain of converting Fallout 4 animations from Blender FBX to HKX.
Instead of having to go through the Havok Content Tool panel, etc. this script allows you to drag and drop your folder containing FBX and it auto-converts them all, using the same names, without...
2023-11-16 23:34:15 +0000 UTC
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As some of you undoubtedly know there has been a bit of drama in the animation framework space recently. Please let me know if you have any questions about that.
The internet can sometimes be a difficult place to gauge because relatively few people can make a lot of noise. I'd be lying if I...
2023-09-20 23:26:43 +0000 UTC
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[Beta 172] - 2023-07-23
Fixed
- Animations not starting when a location is designated through tags rather than direct setting entry.
- Re-fixed fonts.
Added
- Clarifications to Error 44. Included the target location so users can potentially catch...
2023-07-28 02:02:30 +0000 UTC
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## [Beta 171] - 2023-07-18
### Fixed
- Missing animation references in XML causing unpredictable additional issues. Thanks to Dlinny_Lag for troubleshooting and fix ideas. (As a related note: I can't promise that AAF can keep working despite any/all types of XML issues. The best solut...
2023-07-19 17:27:05 +0000 UTC
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### Fixed
EgoBallistic Optimizations & Fixes:
- Replaced GetFormFromFile() loops to fill formlists with LL_Fourplay.PopulateFormList() call
- Replaced GetFormFromFile() loops to fill arrays with LL_FourPlay.GetFormArray() calls
- Replaced PlayIdle() loop in StartMultip...
2023-06-08 19:53:25 +0000 UTC
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## [Beta 168] - 2022-10-10
### Changed
- Removed Facelight handling as it does not appear to be working and is only adding overhead to scene start. Same or similar functionality is possible with external code triggered by AAF init/end scene events.
### Fixe...
2022-10-13 04:32:47 +0000 UTC
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This is just one fix. But, took longer than expected to troubleshoot. There was a quirk preventing custom font mods from making the change in the AAF UI. That should work now. Although, keep in mind that some fonts will fit into the GUI better than others.
## [Beta 167] - 2022-2-4
##...
2022-02-05 00:40:21 +0000 UTC
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https://www.moddingham.com/viewtopic.php?t=2
## [Beta 166] - 2021-12-14
### Fixed
- Optimized application of morphs. - Thanks EgoBallistic
- SayTopic preserves original voice. -...
2021-12-15 09:41:58 +0000 UTC
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## [Beta 165] - 2021-10-16
### Fixed
- Additional adjustment to make custom names work in more contexts.
- AAF listening for keys when various menus open.
- Updated LLFP (v42).
- RemoveOverlaySet function not applying.
### Added
- api_include_i...
2021-10-19 21:23:36 +0000 UTC
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Just an FYI that there is some kind of email server issue at moddingham.com
It appears that people are signing up so fast that the server is flagging the activation emails as spam.
I'm actively working on it and hope to resolve it soon. In the meantime, activations are going through i...
2021-09-20 06:43:57 +0000 UTC
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Beta 164 has been re-posted for public access at its new home: https://www.moddingham.com/discussion/11/advanced-animation-framework-aaf
Moving forward, new public builds will b...
2021-07-19 22:50:46 +0000 UTC
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## [Beta 164] - 2021-7-13
### Added
- Expression mode. Gives basic ability to customize an actors expression through the GUI. Planning to add incrementing by 10 and export features.
- Updated LLFP (v41).
- morph_buffer setting. Experimental setting that adds a delay betwee...
2021-07-15 20:45:41 +0000 UTC
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Hello. My apologies for the wait for updates. I'm in between computer builds and am waiting for some key components. I'm holding out for the right gear to make my budget go further. As everyone probably knows the latest computer components are hard to get right now.
In the meantime, my HD s...
2021-04-23 01:41:52 +0000 UTC
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## [Beta 163] - 2021-1-21
### Fixed
- Attraction profile only generated when Actor loaded into AAF. Now generates it when needed if called first via Papyrus.
- equipment reset not working after a non-reset re-equip.
- equipment being reEquipped after it is removed manually...
2021-01-22 12:10:00 +0000 UTC
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## [Beta 162] - 2021-1-18
### Added
- The beginnings of an attraction system. This creates an attraction profile for every Actor (generated whenever the profile is first needed) that is a set of random numbers indicating how much they are attracted to certain qualities (strength, weal...
2021-01-20 01:02:37 +0000 UTC
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https://www.nexusmods.com/fallout4/mods/31304
## [Beta 161.1] - 2021-1-15
### Fixed
- Text parsing so that " - " can be used in position titles without disfiguring the text. Moving forward, no...
2021-01-16 08:48:36 +0000 UTC
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This build represents quite a bit of work. But, regards mainly the look/styling. Looking toward some more functional updates next. Thank you as always for the support and happy new year!
## [Beta 160] - 2021-1-1
### Added
- block for actors with ActorTypeNPC from being reset whe...
2021-01-02 08:17:18 +0000 UTC
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This build fixes a packaging issue that broke the language files.
## [Beta 159.1] - 2020-12-26
### Fixed
- BA2
2020-12-26 22:37:51 +0000 UTC
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Posting a small update to get it out there before I dive into some bigger changes (UI improvements)...
## [Beta 159] - 2020-12-22
### Added
- xsd update.
### Changed
- forceComplete gets over-ridden when changing positions/trees via pgUp/pgDown....
2020-12-23 02:32:54 +0000 UTC
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## [Beta 158] - 2020-12-13
### Added
- disableConditionsWhenPCControlled parameter to tree node in PositionTree XML. Is false by default. If set to true the conditions system will not apply to the tree options if/when the PC is controlling the tree.
### Changed
...
2020-12-13 09:16:19 +0000 UTC
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## [Beta 157] - 2020-11-22
### Added
- Some additional error reporting info in areas where breaks (usually due to XML issues) are most common.
- StopSceneWithAbruptStop to API. This is to replace functionality removed by taking abruptStop out of the StopScene function. A little ...
2020-11-23 09:58:59 +0000 UTC
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## [Beta 156] - 2020-11-13
### Changed
- The API function ChangePosition will interrupt a position to make the change even if forceComplete is set to true for that position. Other attempts to change the position (via Tree Widget or other GUI control) will still be blocked.
- equ...
2020-11-13 09:52:50 +0000 UTC
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## [Beta 155] - 2020-10-25
### Fixed
- scene breaking when an actor exit happens during an actor add event.
- scene breaking when an actor add event occurs while another add event is already happening.
- stat decay not starting after scene.
### Removed
...
2020-10-26 01:53:07 +0000 UTC
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