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[Update] Sweaty Summertime Shrinking - Animating the climax

[Update] Sweaty Summertime Shrinking - Animating the climax

Animated another set of shots: finishing up the climax and leaving only the 5 shots for the ending as the last (though they'll still be a lot to do afterwards as well).

I was hoping to squeeze...

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[Update] Perfect Parking Spot – Shot 4: working through destruction and basic traffic simulation

[Update] Perfect Parking Spot – Shot 4: working through destruction and basic traffic simulation

Wrapping up work on this shot for the moment, as I switch back over to making more progress on Sweaty Summertime Shrinking. Since finishing up scene-building in the previous update I've been working on destruction stuff including the footprint crater Rog stomps into the ground, along with making ...

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[Update] Perfect Parking Spot – Scene-Building and Simulating Destruction

[Update] Perfect Parking Spot – Scene-Building and Simulating Destruction

A bit of a mini-update while I'm continuing to work through destruction simulation for this centrepiece shot:

I’ve finished off the bulk of the scene-building for this animation, including s...

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[Update] Sweaty Summertime Shrinking – another round of animating done

[Update] Sweaty Summertime Shrinking – another round of animating done

Another set of shots animated; 25 down and only 9 more left to get through.

There'll still be plenty to do once I'm done with animating these shots of course, but it'll only be a couple more updates until this main animation pass is all done.

2025-08-09 09:42:45 +0000 UTC View Post

[Update] Perfect Parking Spot - A New Side Project

[Update] Perfect Parking Spot - A New Side Project

I've made a start on a new macro-focused short animation as a side project to my current long animation (Sweaty Summertime Shrinking).

This animation is about 57-58 seconds long and I’ll be using it for practising more destruction fx related stuff: rigid body destruction, animating vehicl...

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[Update] Sweaty Summertime Shrinking – Crossing the halfway mark with animating

[Update] Sweaty Summertime Shrinking – Crossing the halfway mark with animating

I've got another set done, which pushes this animation over the halfway point in terms of getting shots animated. Still a lot left to do of course, both big and small, but bit by bit this 4 min plus behemoth is getting ground down to completion.

2025-07-04 16:50:01 +0000 UTC View Post

[Update] Sweaty Summertime Shrinking – More animating

[Update] Sweaty Summertime Shrinking – More animating

Got another set of shots animated and updated a couple of older ones too.

I’m switching gears a bit: I'm going to be sticking to just animating shots for the time being (aside from a few key ones that are more fx dependant) until they're all done. Then afterwards I'll go ...

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[Update] Sweaty Summertime Shrinking – Working through Intro and other bits and pieces.

[Update] Sweaty Summertime Shrinking – Working through Intro and other bits and pieces.

So, I've worked through all of the intro shots and the first shot of the foot teasing section that follows, though I still have a couple of small animation changes in mind for them before I move on to the next set:

  • Having three bottles get picked out of the cooler instead of one in ...

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Tiers updated + reminder to avoid subscribing via the iOS app

Tiers updated + reminder to avoid subscribing via the iOS app

Hey all,

Tiers have now been updated with the changes I’ve mentioned:

  • Early-access is now 1 month for everything that gets a public release (original resolution versions continue to remain exclusive to paid supporters as before).

  • New tier 1 (Orcish Juggernaut)...

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[Update] Blocking-in Finished. Major reworking done, now on to animating.

[Update] Blocking-in Finished. Major reworking done, now on to animating.

I’ve completed blocking-in my current animation after a round of major reworking, and with that done it's now time to get into actually animating all of it! I'll be working through a chunk of the opening shots, then I'll post another update once I've finished with that.

Though before all ...

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Early access poll finished and a reminder about changes coming at the end of the month.

Hey all,

The polls I was running on both my support sites to get opinions on setting a ...

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[Update] More Blocking in

[Update] More Blocking in

Continuing to work away on blocking in my current animation, with two sections of work-in-progress shots to go through this time. Filling in the gaps between them and then adding in the ending is all that's left to do in terms of blocking in:

2025-03-20 23:01:56 +0000 UTC View Post

[Poll] Uniform Early Access Length

Hey all, as mentioned in my previous post I've been thinking about making some changes...

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Considering adjusting my approach and getting opinions on making some changes:

Hey all, recently I’ve been thinking about what my initial plans were for things on here more broadly and how I’ve drifted away from them.

So I’ve been wanting to get some opinions on that.

I already posted a bit about this on Bluesky, just to get my thoughts down, and I’ve be...

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[Update] More Progress with Blocking In

[Update] More Progress with Blocking In

Trying a slightly different format - let me know if you prefer this captioned flipbook approach for the blocking-in stage, or to have it grouped up in the body of the post like before. At this early stage (where things are naturally bare-bones) it doesn't feel like there's much t...

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[Update] Extending length of current animation

[Update] Extending length of current animation

After going back and forth on trying to trim down this scenario to fit it into a short looping animation, I’ve decided to extend it into a longer linear one instead. 

I mentioned before tha...

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[Update] New Micro Character – Hugo

[Update] New Micro Character – Hugo

Finished up my new general-purpose micro character Hugo.

I sprinted through working on him so I could move on to the next animation featuring him, but in hindsight it would of been better to pace myself a little more. I think for future character models I’ll post an update on here when th...

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[Poll] Vore – In the gut (and other places)

Doing a lil forward thinking while I get to work on the next 3d model. As mentioned, I’ve got a vore animation planned, which is going to include some internal scenes set inside of Motu’s gut/stomach (soft safe stuff).

Having not made much vore stuff, I'm not too sure about expectatio...

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What's coming up next?

Hey all, hopefully these last couple days of 2024 have been treating you well. Here’s the next couple of things I've got planned at the moment as 2025 looms large on the horizon.

- Working on a new micro character (and some more micro animations):

I mentioned a wh...

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[Short Animation] Rog’s Sock Tease

Rog is looking to spend his weekend unwinding, completely unaware of the presence of quite a few ant-sized ‘guests’ scurrying from the shadow of his approaching footfalls. He gets to plop do...

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[Render-Set] The Futile Buzzing of Insects in His Ear

[Render-Set] The Futile Buzzing of Insects in His Ear

As per usual, there’s an abundance of annoying insects buzzing around the human world. Unable to even sting him, the futility of it all would be quite amusing to Lugromm, if not for the incredibly grating sound they make whizzing about his ears… No worries though, he knows how to deal...

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[Update] Animation is Ready for Rendering

As the title says - Rog's sock tease animation is now ready for rendering.

I’ll be rendering this animation out in 1440p, and from the tests I’ve been doing while optimising render settings I’ve got it down to about 2-3 minutes per frame. 

The original sock...

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[Update] Micros finished, just waiting on the last bit of audio now

[Update] Micros finished, just waiting on the last bit of audio now

Update time again: I’ve finished off adding and animating all the micros in this scene. Got a whole bunch of ‘em in the background now, along with a lone wanderer who ends up stumbling in later. I mentioned before that I was planning on having three showing up closer to the camera, but in the...

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[Update] Scene-Building Done, Moving on to Micros and Audio Prep.

[Update] Scene-Building Done, Moving on to Micros and Audio Prep.

This one is more of a mini-update as this animation enters into its final stretch.

After much wrangling with Blender's cloth simulation system, all of Rog's clothing is now sim'd and ready for action. I jumped right into doing scene-building after that and finished all of that off too. Now ...

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[Update] Animation, Socks and Cloth Simulation

[Update] Animation, Socks and Cloth Simulation

Hey there, it’s time for another update. 

I’ve more or less finished off the character animation for Rog, as well as animating the chair he’s sitting in buckling under him too. I’ll s...

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[Update] Finished blocking in next animation

[Update] Finished blocking in next animation

2024-08-31 21:01:42 +0000 UTC View Post

Hello there, and welcome to my new Patreon

And thank you for choosing to support my continued animation-work!

I've set this up to hopefully get me on track towards pursuing my animations on a part-time basis (and possibly full-time in the ...

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[Update] Poll: what scale would you like me to experiment with the most?

So one thing I want to make clear is that everything I’m planning on making is going to require some amount of prep-work and some amount of experimentation. And since there’s a lot of possible avenues for me to experiment with, I’d thought I'd ask you guys which scale you'd like me to ...

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[Update] Plans for next round of animations

Usually I’ll save announcements on animations for when I’ve finished blocking them out (basically completing the first rough draft of one), but since we’re just starting out on here I thought it’d be better to lay some out in advance.

As mentioned in my pinned post, I'll be starting...

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[Render-Set] Putting His Feet Up

[Render-Set] Putting His Feet Up

Lugromm returns late in the night after a long day, Rog having already gone to sleep upstairs ages ago. The tired orc kicks off his old boots, shrugs out of his clothes and decides to spend awhile unwinding downstairs...

With a rumbling sigh of relief h...

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