Flare
Requires npr-prototype blender build(download/details)
2025-07-26 06:04:19 +0000 UTC View Post
Requires npr-prototype blender build(download/details)
2025-07-26 06:04:19 +0000 UTC View PostUsed Material Maker(v1.4b1) but v1.3 should sill work
This is mostly inspired by sekido's aura fx from their 2025-04-10 17:08:21 +0000 UTC View Post
Re-rendering of a material done during mayterials using material maker
.blend file and original material .ptex + textures (slightly modified from here) is included in zip
2025-04-02 11:25:22 +0000 UTC View PostRe-rendering of a material done in material maker
textures are packed into the .blend
2025-04-01 13:53:52 +0000 UTC View PostRe-rendering of a brick material done in material maker (source .ptex file here)
.blend file/textures are included in the zi...
2025-03-29 03:15:04 +0000 UTC View Postflare setup using repeat zone in material nodes
requires the npr build to function/open properly
2025-02-18 10:00:06 +0000 UTC View Postsome more tests/samples, .blend file for the generator setup will be available later by tomorrow or so
2025-02-11 17:08:07 +0000 UTC View Post2d background test based on a tutorial/guide by smile on twitter
2025-02-05 06:53:30 +0000 UTC View Postraymarched 3d maze, basically 2d truchet tiles extended to 3d using the opExtrude operator ( based on opExtrusion from https://iquilezles.org/articles/distfunctions/ , nodegroup via 2025-01-07 06:18:42 +0000 UTC View Post
uses the npr build
study based on shane's shader, minus quite a lot of things except the the gyroid structur...
2024-12-27 11:54:40 +0000 UTC View Postuses the npr blender build
similar to the globe setup but on a flat surface , also with the shadows done c...
2024-12-16 16:01:01 +0000 UTC View Posttest implementing sdf shadows in a simpler scene, based on code here (classic raycasting method)
used the box frame sdf from 2024-12-11 15:53:29 +0000 UTC View Post
Based on Xor's voxel tracer but ported to nodes, again using the npr-prototype blender branch to do loops
2024-12-08 21:07:00 +0000 UTC View Postraymarching material on a plane using the npr-prototype branch
2024-12-07 17:10:52 +0000 UTC View PostTried making a book generator with modifiers (simple bevels/solidify) but still ended up using (mostly) geometry nodes
The glyphs are taken from the Hangul generator (rendered to an image texture) and smoothed out a bit....
2024-12-05 11:55:24 +0000 UTC View Postsimple parallax card based on the bsky splash screen
2024-12-01 10:34:09 +0000 UTC View PostTest port(not everything, just the conversion) from this shadertoy to understand a bit more about oklab
2024-11-30 10:32:41 +0000 UTC View Posttest porting a twigl shader from yonatan , to blender uisng the npr-prototype branch
2024-11-28 13:56:57 +0000 UTC View Postgodrays by stacking layers of noise (npr-prototype blender)
2024-11-23 13:17:03 +0000 UTC View Post