New Folder
Seems like Mega deleted all the content from the folders I had linked in my previous posts. It should all be in this one now:
https://mega.nz/folder/WxhFEZzI#G9SwP_ArmdUshhGAZTYR9g
2023-01-01 23:21:28 +0000 UTC View Post
Seems like Mega deleted all the content from the folders I had linked in my previous posts. It should all be in this one now:
https://mega.nz/folder/WxhFEZzI#G9SwP_ArmdUshhGAZTYR9g
2023-01-01 23:21:28 +0000 UTC View PostIt's been weird in here. I swear: E-motion engine is haunted.
2022-10-21 01:10:54 +0000 UTC View PostOne does not simply do 6 point motion capture...
I thought that as soon as I strapped on my new Vive trackers I would be stomping around town like a real Giantess in no time. Not so much. Turns out there's a lot of steps to get everything set up right for mocap, and then once I am recording...
2020-09-21 23:12:09 +0000 UTC View PostThe tinies eventually realized that the only way to stay safe from Giant attacks was to build their cities far off shore. It's easy for a Giant to walk across a continent in a few days, but swimming out into the middle of the Pacific is no small task. Unfortunately for them, Hannah was on the swi...
2020-08-16 16:24:13 +0000 UTC View PostOnce again Hannah feels the need to strut her stuff. She really gets a kick out of shaking her assets all over town, and doesn't care what gets in her way.
Hair in the video by NoStage3.
Assetbundle coming soon...
2020-08-07 22:22:10 +0000 UTC View PostAmanda is a little awkward and still getting used to her new size. She may need to grow a bit more to get the most out of her toys.
Scene comes with morph, 4 vehicles, and a version of Cyber City 9 with fewer buildings.
Amanda's movements were performed by me using the possess t...
2020-08-07 22:15:15 +0000 UTC View PostWorking on asset bundling individual buildings so they can be given physics.
2020-07-26 17:05:35 +0000 UTC View Posthttps://mega.nz/folder/vlISFI5Y#PEMfZBSCvaFNZa7zU7WBlg
2020-07-25 19:28:19 +0000 UTC View PostJessica is all grown up but still likes to play!
Scene comes with morph, town, and two vehicles. Physics are enabled on the vehicles so be careful not to drop them...
The town and vehicles are prefabs from the unity asset store.
Hair in the first screenshots by Oeshi...
2020-07-25 19:01:51 +0000 UTC View PostFirst of all, I can't believe I got to 11 patrons. Thank you for your support!
I am currently working on assetbundling individual buildings from Cyber City 9 so they can be moved around or pushed over using the built in VaM physics. I haven't experimented with this yet, and I will pro...
2020-07-12 15:34:53 +0000 UTC View Post64 square mile chunk of Miami. I included one with some ocean as well. Claire is at the default size and the asset is scaled to .062 in the screenshots. Claire will be released at a later date, she is preoccupied at the moment.
Hair in the screenshots by NoStage3; bikini by Anonymous....
2020-07-12 11:28:41 +0000 UTC View PostUse this artifact at your own risk; it was not designed to be wielded by humans. In order to turn on the gun, insert the phallic end into a pleasure orifice and thrust until climax. Once achieved, the gun enters a psycho-sexual bondage state with its user and GUI elements will appear in their min...
2020-06-30 00:22:35 +0000 UTC View PostTina likes to take long walks between Minneapolis and Chicago, trying her hardest not to break too much. She is gentle and kind, but knows to maintain this size she needs to eat quite a bit. After grabbing a quick bite, she snatches up a few live ones to take for a swim.
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2020-05-27 19:21:14 +0000 UTC View PostFor those who like to grow them big...
Asset is scaled to .01 in these pictures. Hannah is scale 1 in the first screenshot, Amanda is scale 3 in the second.
This is a combination of a few GIS imports that I stitched together in Unity. Some of the stitching is noticeable when yo...
2020-05-27 15:58:20 +0000 UTC View PostOh, Atlanta!
The asset's scale is set to .03 in these pictures. The girl is scale 1 in the first picture and 4 in the second.
The next big city import I do will have the scale set so that the default size is usable and you don't have to scale it down so much.
That be...
2020-05-17 16:28:10 +0000 UTC View PostHannah is always hungry. She slowly crawls through town looking for people to eat. Her nails are long and filed to points so she can stab and grab at her victims more precisely. It takes a lot of practice to catch tinies at this size without killing them instantly. Fortunately, Hannah...
2020-05-16 14:56:28 +0000 UTC View Posthttps://mega.nz/folder/6lwhRRKb#AWSREOLIhno3dYHn64Q9BQ
Hair by InkedGirls
2020-05-13 22:06:28 +0000 UTC View Posthttps://mega.nz/folder/TxwTVBSS#bAe3OyyLpvvB--e8yoXPlw
2020-05-13 21:38:35 +0000 UTC View PostTwo micro movies featuring Hannah. Assets shown are available to Patrons.
https://mega.nz/folder/zx5B0aZS#bL1fApox6VyY85SV5fro4w
2020-05-12 15:41:38 +0000 UTC View PostIn addition to cities, I plan on uploading other giantess themed assets.
Helicopters, airplanes, cars, tanks, etc.
Tiny people in different poses.
Shrink rays and labs.
Clothing.
Anything else I can think of.
Imported into Blender with the GIS tool.
An obvious choice for a Giga scene, it can also be used to add a realistic backdrop to the Neo Cyber City 9 assetbundle. Only the tops of the buildings are textured, the sides are grey. The asset can be lit in such a way that this isn't much of...
2020-05-10 20:58:28 +0000 UTC View PostMajor problems in Neo Cyber City 9 again!
After so many attacks by Giants, the tinies gave up on memorable names like Minneapolis, New New York, Tokyo 6, Phatlanta, Wuhan, etc...
Wishing for a friend, Tessa posts up against the tallest building in town and waits for someone to come pl...
2020-05-10 14:40:35 +0000 UTC View PostBack in October of 2019, I figured out how to import Custom Unity Assets into VAM and view them in VR. I thought I was going to have to wait years to make this kind of stuff, or wait for someone else to make it for me.
Turns out the tech was already there, I just had to learn to use it. In ...
2020-05-09 02:19:49 +0000 UTC View Post