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Hornblase

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SP14 Sketch + SWOMG News

SP14 Sketch + SWOMG News

The month of August is almost ending, SWOMG‘s next release (hopefuly the public release) is coming out very soon as announced! 

Also attached is an SP14 concept sketch featuring the sleazy Marvel villain Mandrill engaged in intense hypnotic action with She Hulk. The compilation will also co...

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Meet Dropkick!

Meet Dropkick!

She’s the Hornblase tutor and off-character guide for SWOMG! 

Other Hornblase droids:

Scissorkick - Hornblase social drone

Highkick - Hornblase rpgm drone

Fiercekick -  Hornblase recon computer

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Furtase Commando

Furtase Commando

A SWOMG character portrait.

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SWOMG: August so Far

Moved next release to end of the month, will be using the final week to work on the loose ends for the polished demo, and to also work on additional graphic elements. To do list:

- Witch intro

- Witch scene

- Witch house internal

- Cover page

- Narrator screen(s)

- Su...

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SP 13 Released!

SP 13 Released!

Enjoy the msg link for now... will post dl version soon together with the director’s cut.

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Enemy Sketches

Enemy Sketches

More SWOMG enemy designs.

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Sketch B

Sketch B

A sketch of Cityhunter Boska. Relaxing after a full session of pixel drawing for the Swomg mountain range area.

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Mountainpath Overhaul Previews

Mountainpath Overhaul Previews

Left: Old

Right: New

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SP13 Cover Page

SP13 Cover Page

SP13 highlights Poison from the SF series!

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SWOMG Road Map Part 1

In part 1, the game will have a set number of content to be completed. Since SWOMG is an open world game, the maps maybe revisited and even updated to meet new quest requirements.


1. Intro:

A. Introductory animations - partially complete

B. Hell path crossin...

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July month ender announcements

It’s been a good month for SWOMG. The releases had been on time and with good progress, i will now have a 7 day rest and study period which includes the creation of Seekers 13. I will spend about 2 days of revisiting anatomy, this is to come up with good animations of large and muscular male body ...

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SWOMG 0.0.2 Stable Alpha

SWOMG 0.0.2 Stable Alpha

What's this version about:

This version is the current stable build which means that all the basic mechanics are working properly and the entire introductory map is available for play. There are lots of cosmetic issues at this point but the engine itself is working properly. This copy is available...

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SWOMG Updates + Other News

1. I will be working on Seekers 13 after the 21st which will be the release for the SWOMG Stable alpha. Seekers 13 will be a week of work then I will move on to the creation of SWOMG Polished alpha which will hopefully get released to the public on the 3rd week of August. Seekers 13 is a study of an...

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Map Overhaul

Map Overhaul

Now enhancing the Hell Path map.

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SWOMG Real Time Devlog

The Patreon Discord bot is not working properly such as it is unable to assign roles automatically to send each patron to their accessible channels. I have decided to make a general devlog channel to show the progress made in SWOMG as of 0.0.1 in real time.

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Magical Present

This screen is part of the swomg intro. It is meant to be vague so there is no textual explanation prior to this screen. I am just curious what people would mostly pick.

"Pick a present..."

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SWOMG Initial Alpha moved to end of the month

As the title says... Why? I just decided to increase the initial alpha coverage to hell’s exit so the entire intro feels complete. It just feels weird in its current state, that when you beat the tunnel boss there’s an empty map area on the way to the exit and a portal that does nothing. Anyway,...

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Need a few additional days for SWOMG alpha.

Can't release it as it is yet. Most of the final list are crossed out but it still needs a few more things for it to make sense.

1. Fix the hud

2. Front cover

3. Some alternate emotions for characters

4. Completion sequence 

5. Foreword - It should explain what the cur...

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SP12 Cover + Other News

SP12 Cover + Other News

SP 12 is complete and here's the cover featuring Morrigan!

------

1. SWOMG 's initial release is approaching. Just finishing some animated intros and text content!

2. SWOMG will feature the voices of some talented voice actresses for both cutscenes and in-battle actions.

3. Targe...

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Summon Spell

Summon Spell

Here's a sample destructive AoE spell! >:-)

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More SWOMG Goodness

More SWOMG Goodness

A villager in the port town of Freemore. 

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SWOMG: Basic Ranged Attack

SWOMG: Basic Ranged Attack

Range attack is 8 directional and features strafing. The character can be moved freely or can be locked on angle if shift is pressed while movement. As the Conductor uses magical projectiles, there is a certain cooldown. The magic bullet as seen in this screen is one of the fastest attacks in the ga...

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SWOMG Map Movement

SWOMG Map Movement

SWOMG has features 8 directional movement and a battle system close to the Zelda games!

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Basic Mobility and Attacks

Basic Mobility and Attacks

- Basic combo has been completed. Next up: Charged combos.

- Basic shooting has been completed. Being considered: Multi directional projectiles. Although that might overly complicate things.

- And then super moves.

- Then sex moves.

- Then... AAAAAHhhhhhh


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More Test Scenes!

More Test Scenes!

Ok, this very beautiful background is not done by me but just some image i got off google just to test how it would look if I made a detailed 2d BG for the SIMSEH 3d character. 

What I think is, it is simply breath taking. Not to mention the high speed movements work so well and the seamless ...

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Hornblase Tumblr

Hornblase Tumblr

It's better late than never! Hornblase is just getting into social media. Do you have Tumblr? Please spread the word. Thanks!

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Kandri's Human Form in 3d

Kandri's Human Form in 3d

Perhaps!


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Some prerendered 3d action.

Some prerendered 3d action.

So yeah, here's SIMSEH in 3d! Very smooth in-game, not that smooth in this preview. This is turning out to be quite promising as it will allow more action, more moves and maybe a new and improved battle system. It's not even that 3d looking. But I guess we'll see ;-)

Not much to do but you can see...

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Time for another poll!

The next SIMSEH would look better in:

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More Mockups!

More Mockups!

More simulated 2d on 2d surfaces, I really like where this is going. But what do you think?

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